As seen on SlashDot, John Harris has added to his series on computer game design with a discussion (and retrospective) on 20 RPGs. He discusses how they’ve changed and what’s essential to making them entertaining instead of level-up-foregone-conclusions.
I know there are lots of gamers in the audience (since we all hacked and slashed our way through various gritty adventures together) so take a look. John’s other articles look interesting too if you want a perspective on various other game types (starting with 20 Difficult Games).