Archive for the ‘Games’ Category

Portal “Free” is Worth the Money

Saturday, May 15th, 2010

Those are air-quotes in the title, since there is a bit of effort required to land your “free” copy of Portal, but the game is worth it. Until May 24th, Steam is making the game Portal available for free download. To invoke this free-ness, you have to register with Steam (bleh), download their licensing/downloader program (yuck), let it upgrade itself multiple times (double yuck), download and install Portal through their service (pretty fast actually, their servers pretty much saturated my broadband link for the duration), and then…

Play the most novel concept for a game I’ve seen since Deus Ex. I don’t give this title lightly, but this game gets five arbitrary happiness symbols out of five for being essentially a first-person-puzzle-maze game. Imagine the classic 2D puzzle games like Boulder Dash or that-game-where-you-slide-blocks-around-to-escape-a-maze except in 3D. Not just that, but with really amazing twists on such basic concepts as conservation of momentum. I’d tell you more about how this works, but the game has such an amusing way of introducing those concepts as you go that it is marvelously self documenting. The system requirements are quite nominal that you don’t need a massive new machine to run it.
Did I mention the game was funny too? Listen carefully to the background intercom messages (and the reactions of the other entities in the game) as you proceed. This all combines to give a strong sense of being a rat in a giant laboratory. Amusing and impressive.

I only wish the main thread of the game had been longer[1]

I will probably play again (and try the ‘challenges’), because there are probably hundreds of different ways to solve each puzzle.

Go get it. Have fun. There will be cake.

  1. As a combination of a particularly cranky 3 month old girl, insomnia and instant addiction, I played through the plot in one sitting this morning. It took about 4-6 hours. []

Movies, games and other late night thoughts.

Sunday, February 14th, 2010

Thanks to R’s tendency to only sleep when supported vertically, I’ve been putting her in the Baby Bjorn and finding other things to do. These things need to be generally stationary and relatively quiet. This means that I’ve been catching up on my Discover magazines, quickly exhausting Turner Classic Movies On-Demand and finishing off some video games (with headphones on).

As a result of this I have several random observations:
A) Watching The Manchurian Candidate (1962) while heavily sleep deprived is especially surreal. It also gives you crazy violent dreams, so I wouldn’t recommend the overall experience. [1]
B) I’ve now completed Bioshock which I started back in December. There was about a three week hiatus, but I made a pretty hard push to finish it over the last few days/nights. I really have to applaud the writers and designers for writing a compelling storyline with reasonable psychological and ethical hurdles. The scenery is very dark and bloody and combined with adult dialog, the game is rather squarely rated “R”. However, despite this, it rarely seemed gratuitous like other shooters I have played (and generally stopped playing). There was suitable opportunity for a ‘thinking player’ rather than a ‘rapid reflex’ player to ambush/evade/out-think the enemies with sufficient moments of sheer combat chaos to keep the heart going. I have Mass Effect waiting in the wings, but I think I’m going to evade game-commitment and install NFS:Undercover next. [2]
C) Every time I read another article about the plasticity of the brain, and the growing field of neural-mechanical interfaces I really feel like I’m in the wrong line of work. I am continuously amazed at how remarkably flexible and adaptable the brain is at integrating with new inputs. This is reinforced by watching N learn to spell, associate numbers with objects and generally become more sophisticated physically and mentally every day. We’re starting this road again with R, and so quickly she develops reactions to certain stimuli.

  1. Great movie though. Angela Lansbury as the manipulative Mrs. Iselin is fantastically dark. []
  2. Yes, I purchase and play games well after their initial release dates. Both Bioshock and Mass Effect have recently released sequels. I do this to keep my PC costs in check and to get a true bargain for my entertainment budget. I think I picked up Bioshock for about $10, and got a ridiculous number of entertainment hours out of it. []

Cooties!

Wednesday, December 30th, 2009

Cooties took a bit more effort to model in Excel than HHCO because the game has distinct states. The objective is to collect all the body parts of your Cootie bug which include: 1 Body, 1 Head, 1 Mouth, 1 Pair of eyes((A single molded piece)), 1 Headgear[1] and 6 Legs. However, you must collect the Body followed by the Head before any other parts may be collected. Each part is selected based on the throw of a standard 6-sided die. If you successfully add a part to your bug, you get to roll again in the same turn. I didn’t model this, but rather did the statistics based on number of rolls required.

The average number of rolls required to complete the bug, based on 100 Monte Carlo runs, is 44 rolls. I’d estimate a tolerance of about +/- 5 rolls. Any individual player is not likely to reach this number, however, since any one lucky player at the table will end the game considerably earlier.

There is about a 20% chance of victory by 28 rolls for any single player. For four players, the game is over 60% of the time by this point. By 40 rolls, about 45% of players will have won meaning our table of 4 will have completed over 91% of the time. I did have one ‘simulation’ exceed my modeling table with no victory after 100 rolls. The next highest was 77 rolls, but the density increased significantly below that.

Now if we can just get Nate to settle down enough to roll when it’s his turn we might actually get through a game in under 30 minutes.

  1. In the modern version this includes antenna, a hat or a bow. []

Hi-Ho-Cherry-Oh Statistics

Tuesday, December 29th, 2009

Yes really.

Nate got a series of classic kids games for Christmas: Hi-Ho-Cherry-Oh, Candyland, Memory and Cooties. With the exception of Memory, these are all games of complete and total chance. For those that haven’t played,[1] three of them basically go like this:

  1. Invoke a random event.
  2. Execute required action.
  3. Has victory condition been met?
    • If so, yippee.
    • If not, repeat from step 1.

For Hi-Ho-Cherry-Oh, the randomizer is a spinner with 7 positions. Four positions let you take from 1 to 4 cherries off your tree, two positions penalize you 2 cherries and the last causes you to loose all of your cherries. Once you have collected 10 cherries, you win.

So being the geek that I am, I found myself wondering the average number of cherries gained per spin. At first this is simple (1+2+3+4-2-2)/6=1. Unfortunately, there is that nasty bucket which is a variable penalty. Rather than create the entire statistical equation,[2] I simply created a Monte Carlo simulation in Excel. After about 100 ‘games’ it was clear that the average payout is between 1 and 1.1 cherries per turn.((This is determined as the 10 cherries needed to win divided by the number of spins required to get there. Even though the last spin might put you over 10, you can’t get that many off the tree.))

The shortest game is three spins (4,4,4;4,4,3;4,4,2;4,3,3). There are 10 winning series as the spins could come in any order and 343 possible outcomes. The odds are 2.9% of winning in the minimum amount of time. Of course the odds of a shorter game improve with more players as the game ends if any of the players succeeds, so roughly this increases to 11%. The maximum game is theoretically infinite, but about 40% of the time 10 spins or fewer are required (85% of the time for four players). By 20 spins, a solitaire game is over 75% of the time (with four players this would increase to 99.6%).

Ok, I now return you to your regularly scheduled intra-holiday period.

Maybe I’ll work on Cooties tomorrow. Candyland is just too annoying.

  1. Really? []
  2. Involving Markov chains, etc. []

Last Weekend Recap

Thursday, October 9th, 2008

To celebrate Mike and Becki’s engagement, the college crowd staged a photographic scavenger hunt in Albany, NY. Although most of the ‘tag’ pictures were just simply not worth sharing, some were odd or aesthetic enough to post. This wedding shot was certainly a highlight.
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I also snagged some shots of central Albany.

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The next day K,N & I got up early (or more specifically Nate got up early) and we went for a walk to spare the other ex-revelers a few more moments of rest. This shot taken by Kristin really says it all:
IMG_6898
Misty morning in more ways than one.

After another round of Killer Bunnies, we headed out into the Sassatelli woods (not on your map) to enjoy the warm fall day. Eventually, K&N turned back (Nate was walking too slowly to keep up) and I ended up meandering about by myself taking pictures of whatever caught my eye.

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X3! Still surprises.

Sunday, September 7th, 2008

I’ve mentioned this game before and those who know me well know this game is like an old lounge chair. When I’m bored I just settle in and blow a few hours in deep space.

So I’m sitting down playing a round this evening when I dock at a pirate base, sell my smuggled goods and head on my merry way. A minute or so later I get an audio from the ship computer:

“Anomalous cargo detected.”

BOOM!

Shields: Gone.
Hull: 35%
Energy Cells: Gone.
Various Cargo: Damaged or gone.

WTF!?

Apparently, this is a hidden feature that never struck me before. Sometimes when you read the bulletin board system (for missions and things) within a pirate station, you get a guy telling you to pay him for ‘protection’. Well I’ve pretty much always told this guy to space himself, but THIS time… boom. (It’s cruel too, because I forgot to even check the BBS, but according to the X3 forum, this will happen if the message is there… even if you don’t read it.)

Limping off to the nearest repair facility…

Don’t Panic!

Saturday, April 19th, 2008

As seen on SlashDot:

Unreleased Infocom games found including a sequel to the text adventure classic Hitchhiker’s Guide to the Galaxy.

If this doesn’t give you little chills in your cerebellum, well, then I just feel sorry about your childhood.

Sweet! Lemmings online using Java!

Monday, January 14th, 2008
Tip of the wild green wig to Kim at Me and My Boys for this gem!

Try Lemmings for some nostalgia… in your browser using Java. I don’t seem to be getting any sound, though (the author seems to think it should work in most browsers… probably a plug in thing.

Whoops! Forgot the link…. Added.

Free Rice.

Saturday, November 10th, 2007

Tip of the wooden bowl to my Sis for finding this little Internet site.*

Free Rice is a sort-of vocabulary game where every correct answer causes 10 grains of rice to be donated to food charities world wide. The sponsor adds at the bottom of the page are funding the donations.

My Sis has crazy vocabulary powers and managed to reach a score of 47. My engineering brain topped out at 44, but generally hung around at about 40.

Being the wacko I am, I clicked the first answer repeatedly until I could drive it down into the really easy words…. it bottoms out at 1.

* All credit to the Bad Astronomer for the “Tip of the [appropriate object]” language.

Better than real life?

Monday, October 8th, 2007

As most of you fine readers are aware, I’ve been playing video games since pretty much the term was invented. I’ve pretty much exclusively played PC games, as I’ve always found consoles to be a bit to impractical. Despite this, I’d like to share this item found on digg. I’ve been commenting for years in both movie computer graphics and home PCs that the visible limit of human perception is quickly being reached. Video games on my PC today have far better computer animation then movies made 10 years ago. Still shots are particularly hard to distinguish. Of course if you look at details like image grain, background and lighting you can usually ferret out the truth.

The PlayStation 3 game Grand Tourismo 5 has blurred the boundary between photos and photo-realistic graphics. Follow the link for the quiz and see how you do.

Honestly, I did quite badly, with a whopping 8 out of 14. Pretty much means I couldn’t tell the difference.

Answers (yes I clicked and clicked until I got them) after the break….
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